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gogglesblurshadereffect.h
Go to the documentation of this file.
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/* @@@LICENSE
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*
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* Copyright (c) 2011-2012 Hewlett-Packard Development Company, L.P.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* LICENSE@@@ */
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#ifndef GOGGLESBLURSHADEREFFECT_H_
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#define GOGGLESBLURSHADEREFFECT_H_
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#include <QByteArray>
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#include <QObject>
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#include <QString>
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#include "qgraphicsshadereffect_p.h"
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class
QGLShaderProgram;
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class
GogglesBlurShaderEffect
:
public
QGraphicsShaderEffect
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{
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Q_OBJECT
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public
:
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GogglesBlurShaderEffect
(
QObject
*parent = 0);
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qreal
effectBlurAmount
()
const
;
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void
setEffectBlurAmount
(
const
qreal& a);
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static
QByteArray
readShaderSourceCode
(
const
QString& filepath);
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protected
:
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void
setUniforms
(QGLShaderProgram *program);
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qreal
blurAmt
;
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};
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#endif
/* GOGGLESBLURSHADEREFFECT_H_ */
luna-sysmgr
Src
lunaui
launcher
elements
util
gogglesblurshadereffect.h
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