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overlaylayer.h
Go to the documentation of this file.
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/* @@@LICENSE
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*
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* Copyright (c) 2011-2012 Hewlett-Packard Development Company, L.P.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* LICENSE@@@ */
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#ifndef OVERLAYLAYER_H_
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#define OVERLAYLAYER_H_
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#include "
thingpaintable.h
"
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#include <QPointer>
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class
PixmapObject
;
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namespace
OverlayLayerMode
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{
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enum
Enum
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{
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INVALID
,
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Scrim
,
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OverlayShadows
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};
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}
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class
OverlayLayer
:
public
ThingPaintable
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{
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Q_OBJECT
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Q_PROPERTY(
int
mode
READ
mode
WRITE
setMode
)
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public
:
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OverlayLayer
(
const
QRectF&
geometry
);
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virtual
~OverlayLayer
();
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//these are done separately from the ctor because they will access the parentObject (the launcher)
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// to get the correct positions of the shadows
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// this is a little more convenient than having to constantly pass launcherobject into each constructed child element
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// or having to call the "primary instance singleton" getter of launcherobject
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// Thus, the correct sequence of initializing overlaylayer is:
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// obj = new OverlayLayer
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// obj->setParentItem(launcherobj)
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// obj->setTabBarShadow
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// obj->setQuickLaunchShadow
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void
setTabBarShadow
(
PixmapObject
* p_shadowPmo);
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void
setQuickLaunchShadow
(
PixmapObject
* p_shadowPmo);
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virtual
int
mode
()
const
;
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virtual
void
setMode
(
int
v);
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virtual
void
paint
(QPainter *painter,
const
QStyleOptionGraphicsItem *option,QWidget *widget);
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virtual
void
paintOffscreen
(QPainter *painter);
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virtual
bool
resize
(
const
QSize& newSize);
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virtual
bool
resize
(quint32 newWidth,quint32 newHeight);
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void
recomputeShadowPositions
();
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protected
:
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void
recomputeTabBarShadowPosition
();
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void
recomputeQuickLaunchShadowPosition
();
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protected
:
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OverlayLayerMode::Enum
m_mode
;
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QPointer<PixmapObject>
m_qp_tabBarShadow
;
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QRectF
m_tabBarShadowArea
;
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QPointer<PixmapObject>
m_qp_quickLaunchShadow
;
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QRectF
m_quickLaunchShadowArea
;
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};
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#endif
/* OVERLAYLAYER_H_ */
luna-sysmgr
Src
lunaui
launcher
elements
static
overlaylayer.h
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