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gfxeffectglslbase.h
Go to the documentation of this file.
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/* @@@LICENSE
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*
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* Copyright (c) 2010-2012 Hewlett-Packard Development Company, L.P.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* LICENSE@@@ */
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#ifndef GFXEFFECTGLSLBASE_H_
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#define GFXEFFECTGLSLBASE_H_
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#include "
gfxeffectbase.h
"
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#include <QMap>
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#include <QString>
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class
GfxEffectGLSLBase
:
public
GfxEffectBase
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{
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Q_OBJECT
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public
:
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GfxEffectGLSLBase
(
QObject
* parent=0);
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virtual
~GfxEffectGLSLBase
();
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//this also initializes the map
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static
const
QMap<QString,QString>&
globalFragmentShaders
();
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protected
:
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virtual
void
draw
( QPainter * painter );
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static
QMap<QString,QString>
s_fragmentShaderPrograms
;
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QMap<QString,QString>
m_localFragmentShaderPrograms
;
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};
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#endif
/* GFXEFFECTGLSLBASE_H_ */
luna-sysmgr
Src
lunaui
launcher
gfx
effects
gfxeffectglslbase.h
Generated on Fri Jun 21 2013 00:53:53 for LunaSysMgr by
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