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WindowServer Member List

This is the complete list of members for WindowServer, including all inherited members.

addWindow(Window *win)WindowServervirtual
addWindowTimedOut(Window *win)WindowServervirtual
angleForOrientation(OrientationEvent::Orientation orient)WindowServerprotected
appLaunchPreventedUnderLowMemory()WindowServerinlinevirtual
applyLaunchFeedback(int centerX, int centerY)WindowServervirtual
bootupFinished()WindowServer
cacheFocusedItem()WindowServerprotected
cancelPendingWindowRotations()WindowServerprotectedvirtual
cancelVibrations()WindowServervirtual
coreNaviManager() const WindowServerinline
declarativeEngine()WindowServerinlinevirtual
deviceIsPortraitType() const WindowServerinline
displayManager() const WindowServerinline
dumpFpsHistory()WindowServerstatic
enableFpsCounter(bool enable)WindowServerstatic
enableTouchPlotOption(TouchPlot::TouchPlotOption_t type, bool enable)WindowServerstatic
endDrag(int x, int y, const std::string &lpid, bool handled)WindowServervirtual
enqueueWindowForFlip(Window *window, QRect &windowScreenBoundaries, bool sync)WindowServervirtual
eventFilter(QObject *, QEvent *)WindowServerprotectedvirtual
focusWindow(Window *win)WindowServervirtual
getOrientation() const WindowServerinline
getUiOrientation() const WindowServerinline
getWindowManagerByClassName(const QString &undecoratedClassName) const WindowServervirtual
globalProperties()WindowServerstatic
handleEvent(QEvent *event)WindowServerprotectedvirtual
inputWindowManager() const WindowServerinline
instance()WindowServerstatic
isOrientationAllowed(OrientationEvent::Orientation newOrient)WindowServerprotectedvirtual
m_animationTargetRotationAngleWindowServerprotected
m_bootingUpWindowServerprotected
m_coreNaviMgrWindowServerprotected
m_currentUiOrientationWindowServerprotected
m_deviceIsPortraitTypeWindowServerprotected
m_displayMgrWindowServerprotected
m_fingerDownOnScreenWindowServerprotected
m_inputMgrWindowServerprotected
m_inputWindowMgrWindowServerprotected
m_inRotationAnimationWindowServerprotected
m_metaKeyMgrWindowServerprotected
m_orientationWindowServerprotected
m_pendingFlipRequestsWindowServerprotected
m_pendingOrientationWindowServerprotected
m_pendingRotationTypeWindowServerprotected
m_progressAnimWindowServerprotected
m_reticleWindowServerprotected
m_runningProgressWindowServerprotected
m_screenHeightWindowServerprotected
m_screenWidthWindowServerprotected
m_uiElementsGroupWindowServerprotected
m_uiRootItemWindowServerprotected
m_uiRotationModeWindowServerprotected
m_windowManagerMapWindowServerprotected
mapRectToRoot(const QGraphicsItem *item, const QRectF &rect) const WindowServervirtual
markBootFinish()WindowServerstatic
markBootStart()WindowServerstatic
metaKeyManager() const WindowServerinline
okToResizeUi(bool ignorePendingRequests=false)WindowServerinlinevirtual
prepareAddWindow(Window *win)WindowServervirtual
processSystemShortcut(QEvent *event)WindowServerprotectedvirtual
progressRunning() const WindowServerinline
registerWindow(Window *win)WindowServerstatic
removeWindow(Window *win)WindowServervirtual
removeWindowFromFlipQueue(Window *window)WindowServervirtual
resetFpsBuffer(int newBufSize)WindowServerstatic
resizeWindowManagers(int width, int height)WindowServervirtual
restoreCachedFocusItem()WindowServerprotected
rotatePendingWindows()WindowServerprotectedvirtual
rotateUi(OrientationEvent::Orientation newOrientation, UiRotationAnimationType animation=Rotation_RotateAndCrossFade, bool forceResize=false)WindowServerprotected
Rotation_CrossFadeOnly enum valueWindowServerprotected
Rotation_NoAnimation enum valueWindowServerprotected
Rotation_RotateAndCrossFade enum valueWindowServerprotected
RotationMode enum nameWindowServer
RotationMode_FixedLandscape enum valueWindowServer
RotationMode_FixedLandscapeInverted enum valueWindowServer
RotationMode_FixedPortrait enum valueWindowServer
RotationMode_FixedPortraitInverted enum valueWindowServer
RotationMode_FreeRotation enum valueWindowServer
RotationMode_LimitedLandscape enum valueWindowServer
RotationMode_LimitedPortrait enum valueWindowServer
RotationMode_NoRotation enum valueWindowServer
setOrientation(OrientationEvent::Orientation newOrient)WindowServerprotected
setPaintingDisabled(bool val)WindowServer
setUiOrientation(OrientationEvent::Orientation newOrient, UiRotationAnimationType animation=Rotation_RotateAndCrossFade)WindowServerprotected
setUiRotationMode(RotationMode uiRotationMode, bool cardMaximizing=false, bool skipAnimation=false)WindowServer
setWindowProperties(Window *win, const WindowProperties &props)WindowServer
shutdown()WindowServer
signalAboutToTakeScreenShot()WindowServersignal
signalTookScreenShot()WindowServersignal
signalTouchesReleasedFromScreen()WindowServersignal
signalUiRotated()WindowServersignal
signalWindowUpdated(Window *)WindowServersignal
startDrag(int x, int y, void *imgRef, const std::string &lpid)WindowServervirtual
startProgressAnimation(ProgressAnimation::Type type=ProgressAnimation::TypeHp)WindowServer
stopProgressAnimation()WindowServer
sysmgrEventFilters(QEvent *event)=0WindowServerprotectedpure virtual
takeScreenShot(const char *path)WindowServer
takeScreenShot()WindowServervirtual
touchOnScreen() const WindowServerinline
UiRotationAnimationType enum nameWindowServerprotected
unfocusWindow(Window *win)WindowServervirtual
unregisterWindow(Window *win)WindowServerstatic
updateWallpaperForRotation(OrientationEvent::Orientation)WindowServerinlineprotectedvirtual
viewportEvent(QEvent *event)WindowServerprotectedvirtual
windowIsRegistered(Window *win)WindowServerstatic
windowManagerForWindow(Window *wm) const =0WindowServerpure virtual
WindowManagerMapConstIter typedefWindowServerprotected
WindowManagerMapIter typedefWindowServerprotected
WindowServer()WindowServerprotected
windowUpdated(Window *win)WindowServervirtual
~WindowServer()WindowServervirtual