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OverlayLayer Member List

This is the complete list of members for OverlayLayer, including all inherited members.

animatePositionThingPaintable
boundingRect() const ThingPaintableinlinevirtual
geometry() const ThingPaintableinlinevirtual
hashValue() const Thingvirtual
isItemThingPaintable(QGraphicsItem *p_qgitem)ThingPaintablestatic
m_boundingRectThingPaintableprotected
m_geomThingPaintableprotected
m_modeOverlayLayerprotected
m_qp_quickLaunchShadowOverlayLayerprotected
m_qp_tabBarShadowOverlayLayerprotected
m_qp_takerOwnerThingprotected
m_quickLaunchShadowAreaOverlayLayerprotected
m_tabBarShadowAreaOverlayLayerprotected
m_uiStateThingPaintableprotected
MagicTypePropertyKeyThingPaintablestatic
MagicTypePropertyValueThingPaintablestatic
modeOverlayLayer
mode() const OverlayLayervirtual
offer(Thing *p_offer, Thing *p_offeringThing)Thingvirtual
OverlayLayer(const QRectF &geometry)OverlayLayer
paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)OverlayLayervirtual
ThingPaintable::paint(QPainter *painter, const QRectF &sourceRect)ThingPaintablevirtual
ThingPaintable::paint(QPainter *painter, const QRectF &sourceRect, qint32 renderOpt)ThingPaintablevirtual
ThingPaintable::paint(QPainter *painter, const QRectF &sourceRect, const QPointF &painterTranslate)ThingPaintablevirtual
ThingPaintable::paint(QPainter *painter, const QRectF &sourceRect, const QPointF &painterTranslate, qint32 renderOpt)ThingPaintablevirtual
paintOffscreen(QPainter *painter)OverlayLayervirtual
ThingPaintable::paintOffscreen(QPainter *painter, const QRect &sourceRect, const QPoint &targetOrigin)ThingPaintablevirtual
ThingPaintable::paintOffscreen(QPainter *painter, const QRect &sourceRect, const QRect &targetRect)ThingPaintablevirtual
positionRelativeGeometry() const ThingPaintablevirtual
readUiState() const ThingPaintableinlinevirtual
recomputeBoundingRect()ThingPaintableprotectedvirtual
recomputeBoundingRect(const QRectF &virtualGeom)ThingPaintableprotectedvirtual
recomputeQuickLaunchShadowPosition()OverlayLayerprotected
recomputeShadowPositions()OverlayLayer
recomputeTabBarShadowPosition()OverlayLayerprotected
redirectedTouchTrackedPointMoved(Thing *p_sourceThing, int id, const QPointF &scenePosition, const QPointF &lastScenePosition, const QPointF &initialPosition, const RedirectContext &redirContext)Thingvirtual
redirectedTouchTrackedPointReleased(Thing *p_sourceThing, int id, const QPointF &scenePosition, const QPointF &lastScenePosition, const QPointF &initialPosition, const RedirectContext &redirContext)Thingvirtual
redirectTouchPrepare(Thing *p_sourceThing, const TouchRegister &touchRegister, int contextHint=0)Thingvirtual
resetUiState()ThingPaintableinlinevirtual
resize(const QSize &newSize)OverlayLayervirtual
resize(quint32 newWidth, quint32 newHeight)OverlayLayervirtual
setMode(int v)OverlayLayervirtual
setQuickLaunchShadow(PixmapObject *p_shadowPmo)OverlayLayer
setTabBarShadow(PixmapObject *p_shadowPmo)OverlayLayer
signalGeometryChanged(const QRectF &, const QRectF &)ThingPaintablesignal
signalGeometryChanged()ThingPaintablesignal
signalPositionChanged()ThingPaintablesignal
signalThingGeometryChanged(const QRectF &)Thingsignal
signalUiStateChanged()ThingPaintablesignal
slotDisableIconAutoRepaint()Thingvirtualslot
slotEnableIconAutoRepaint()Thingvirtualslot
take(Thing *p_takerThing)Thingvirtual
taken(Thing *p_takenThing, Thing *p_takerThing)Thingvirtual
taking(Thing *p_victimThing, Thing *p_takerThing)Thingvirtual
Thing()Thing
Thing(const QUuid &specificUid)Thingprotected
ThingPaintable(const QRectF &geom)ThingPaintable
ThingPaintable(const QUuid &specificUid, const QRectF &geom)ThingPaintableprotected
thingpaintable_cast(QGraphicsItem *p_qgitem)ThingPaintablestatic
touchTrackedPointMoved(int id, const QPointF &scenePosition, const QPointF &lastScenePosition, const QPointF &initialPosition)Thingvirtual
touchTrackedPointReleased(int id, const QPointF &scenePosition, const QPointF &lastScenePosition, const QPointF &initialPosition)Thingvirtual
touchTrackedPointStarted(int id, const QPointF &scenePosition, const QPointF &lastScenePosition, const QPointF &initialPosition)Thingvirtual
uid() const Thingvirtual
uistateThingPaintable
untranslateFromPosition(const QRectF &rect) const ThingPaintablevirtual
writeUiState(const QString &s)ThingPaintableinlinevirtual
~OverlayLayer()OverlayLayervirtual
~Thing()Thingvirtual
~ThingPaintable()ThingPaintablevirtual