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QuicklaunchLayout.h
Go to the documentation of this file.
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/* @@@LICENSE
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*
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* Copyright (c) 2010-2012 Hewlett-Packard Development Company, L.P.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* LICENSE@@@ */
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#ifndef QUICKLAUNCHLAYOUT_H
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#define QUICKLAUNCHLAYOUT_H
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#include "Common.h"
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/*
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* In the quicklaunch the layout has several components:
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*
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* Internal padding indicates how much space should be left from the edge of
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* the card to the icons. Right now there are no complicated calculations about
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* what the actual padding will be (in other words automatically increase that & decrease
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* number of items in a column if the parameters don't match up).
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*
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* An item is the launcher item - it consists of an icon & label.
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*
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* The distance between the left of one item & the left of next one in the row is:
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* gItemWidth + gItemXPad
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*
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* The position of the icon within the item icon space is given by:
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* (gItemWidth - gIconWidth) / 2, (gItemIconHeight - gIconHeight) / 2
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*
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* The co-ordinates here are assumed to be 0,0 = top-left & increasing bottom-right.
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*/
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#include <QRect>
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#include <QPoint>
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namespace
QuicklaunchLayout {
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struct
Position
{
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int
x
;
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int
y
;
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};
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struct
GridPosition
{
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int
row
;
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int
column
;
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};
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void
initConstants
(
int
qlMaxWidth,
int
iconYOffset);
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void
setNewQuicklaunchWidth
(
int
width);
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int
maxNumColumns
();
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int
maxNumColumnsAllowed
();
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QRect
iconBounds
(
int
i,
int
numIcons);
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QRect
iconBounds
(
const
QPoint& position);
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QRect
iconSlotBounds
(
int
i,
int
numIcons);
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// The internal quicklaunch dimenions - they do not necessarily reflect the size on the
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// screen at any point in time.
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// TODO: These are global constants calculated at runtime - hide behind function calls.
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extern
int
QuicklaunchWidth
;
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extern
int
QuicklaunchHeight
;
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extern
int
gIconYPos
;
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extern
int
gIconHeight
;
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extern
int
gIconWidth
;
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}
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#endif // QUICKLAUNCHLAYOUT_H_
luna-sysmgr
Src
lunaui
launcher
QuicklaunchLayout.h
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