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AnimationEquations.h
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18 
19 
20 
21 
22 #ifndef ANIMATIONEQUATIONS_H
23 #define ANIMATIONEQUATIONS_H
24 
25 #include "Common.h"
26 
27 typedef int PValue;
28 
30 {
31 public:
32 
33  enum Type {
38  };
39 
40  static PValue easeLinear(PValue time, PValue initial, PValue final, PValue duration, PValue strength) {
41  time = time / duration;
42  return initial + (final - initial) * time;
43  }
44 
45  static PValue easeInQuad(PValue time, PValue initial, PValue final, PValue duration, PValue strength) {
46  time = time / duration;
47  return initial + (final - initial) * (time * time);
48  }
49 
50  static PValue easeInCubic(PValue time, PValue initial, PValue final, PValue duration, PValue strength) {
51  time = time / duration;
52  return initial + (final - initial) * (time * time * time);
53  }
54 
55  static PValue easeInQuat(PValue time, PValue initial, PValue final, PValue duration, PValue strength) {
56  time = time / duration;
57  return initial + (final - initial) * (time * time * time * time);
58  }
59 
60  static PValue easeInGeneric(PValue time, PValue initial, PValue final, PValue duration, PValue strength) {
61  time = time / duration;
62  return initial + (final - initial) * (time ^ (strength / 10));
63  }
64 
65  static PValue easeOutQuad(PValue time, PValue initial, PValue final, PValue duration, PValue strength) {
66  time = PValue(1) - time / duration;
67  return initial + (final - initial) * (PValue(1) - time * time);
68  }
69 
70  static PValue easeOutCubic(PValue time, PValue initial, PValue final, PValue duration, PValue strength) {
71  time = PValue(1) - time / duration;
72  return initial + (final - initial) * (PValue(1) - time * time * time);
73  }
74 
75  static PValue easeOutQuat(PValue time, PValue initial, PValue final, PValue duration, PValue strength) {
76  time = PValue(1) - time / duration;
77  return initial + (final - initial) * (PValue(1) - time * time * time * time);
78  }
79 
80  static PValue easeOutGeneric(PValue time, PValue initial, PValue final, PValue duration, PValue strength) {
81  time = PValue(1) - time / duration;
82  return initial + (final - initial) * (PValue(1) - (time ^ (strength / 10)));
83  }
84 };
85 
86 typedef PValue (*AnimationEquation)(PValue time, PValue initial, PValue final, PValue duration, PValue strength);
87 
88 
89 #endif /* ANIMATIONEQUATIONS_H */